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 New update: 19/12/06 . Thoughts? xD

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shunpo
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PostSubject: New update: 19/12/06 . Thoughts? xD   Mon Dec 18, 2006 8:56 pm

A new update (client 1.16.2) will be available on 19/12/06.

Please find below the detailed list of the improvements and new functionalities that will be brought up by this update:
Dungeons and Areas:

New dungeons will enable casual players to fight the rarest creatures of DOFUS. So come and discover the Minotoror Island and his maze, the Dragon Pig Maze and his Den, Lord Crow's Library and the Dreggon Sanctuary!

A covered market is now available and accessible from the map where the Astrub Zaap is. It allows players who want to auction their item to gather in one provided place without disturbing the other players.
Items and Gears:

New items and gears can be made by craftsmen. These items will complement certain item categories that were a bit down compared to some others.
Listing System:

Craftsmen can buy or make a profession rune. Once this rune is activated it enables them to be visible on the Craftsmen list indexing their profession, level and the profession options they have chosen.
Clients can consult this list of available craftsmen from any workshop.
Modifications of the Smithmagic System:

The smithmagic system has been completely revised. When the smithmagic failed, the item modified is no longer destroyed but it loses a percentage of its bonuses.

Thanks to new smithmagic runes, new effects can be placed on items to allow a better customization of the latter.

Item characteristics that are not at their utmost potential as from the beginning can be improved a lot more easily.
Item Recycle System:

Smithmagic runes can only be obtained by breaking items. Thanks to a Resource Crusher, any player will be able to break items and get a piece of rune corresponding to the effect of the item.
Profession Specialization:

The following specializations are now available: Shoemagus, Jewelmagus and Costumagus.

Specializations are now differentiated from professions and one single character can practice three professions and three specializations.
"Craft" Interface:

A new secured "craft" system allows clients to follow the creation of their item, to share their resources with craftsmen during the creation of an item and enables to craftsman to make sure he'll be paid for his work.
"Craft" System:

When creating an item, if the creation fails the item is no longer destroyed but its characteristics are being reduced. The item can earn back its original characteristics through the Smithmagic system.
Signing Items:

Craftsmen who perfectly master their art (level 100) can sign the item they make thanks to a special rune.
An item can be signed by the craftsman who's made it but also by the craftsman who's modified it (via smithmagic for example).
Monsters Size:

Monsters sizes can vary according to their level.
Chat Channels:

The Group or Guild channel enables the players to quickly find other players to quickly create a team or easily recruit new players.
This channel is common to all the players who are in the same area.

The Trading channel enables players to sell, buy and contact other players interested to make trading easier for everyone.
This channel is common to all the players who are in the same area.

The Get Together channel enables you to find your soul mate before going to the Church of Amakna! It also enables you to extend your Friend list.

The general running of the channels has been modified.

From now on, when a channel is deactivated, the client won’t receive the messages. The only channel not to have been changed is the Fight information channel (the client receives the messages even if the channel is deactivated enabling him to access the fight information even if it has been shut down). We separated the chat channels from the fight information channel and we generally modified the system to increase the message history capacity of each chat channel.

From now on, you can integrate magic words in your online discussions. These magic words will automatically be replaced by their real value. For example, %pos% will inform other players about your position and %stats% about your character's characteristics.
Link System towards an Item:

Thanks to the short cut "SHIFT + click on an item", it is possible to make the item name appear in the guild and trading channels and through private messages as well.

Thanks to this new functionality, the name of an item is directly linked to its description (with its effects and characteristics) that can easily be consulted by other players from guild and trading channels or through private messages.
Maps in the Dungeons:

Main dungeons are now equipped with a map to make it easier for the teams of players to move around and get organized.
System to help your trading:

An average price (based on the last purchases) is given as an indication in Marketplaces when buying or selling items.
This average price is specific to each Marketplace and is based on the purchases made in this specific marketplace.
Acceleration of the course of the fights:

In order to considerably accelerate the course of the fights, characters can run if they’re moving of 3 squares or more and monsters can also run if they're moving of 4 squares or more.
Collectors:

While we look for and set up a solution that will please most of our players - without altering the principles according to which Collectors work - we decided to forbid their putting down in the last rooms of the dungeons.
Mounts:

Mounts now have their own shortcut. "D" displays the Mount menu and "Shift+D" enables you to get on or off.
General Interface:

From now on, there are two new ways of displaying your remaining Health Points.

You can add players to your Enemy list. Private messages from these players will no longer be displayed.
Kwismas Event:

Several characters come from a far far far away island. They have frozen feet, boots full of snow and pockets full of surprises.
Go to the port of Madrestam if you want to find the man who will be able to take you on this mysterious island... But hurry up! It seems that this island won't be accessible forever... Indeed, at some point snow and ice will start to melt down...
Various modifications:
Pets:

• From now on, the Pink Dragoone can be fed with any ghost pet.
Monsters:

• Piralaks now have a leap spell. Their number of Movement Points has been increased.
• The number of Movement Points of the Fisheralaks has been increased.
• The AP and MP loss resistances of the monster Moon have been reduced. From now on, there are several levels for this monster. Experience gained when defeating this monster has been increased.
• The AP and MP loss resistances of the Shin Larva have been reduced. From now on, there are several levels for this monster. Experience gained when defeating this monster has been increased.
• Resistances of the Pandikaze Warrior have been reduced.
Items:

• Suppression of the requirements for the Spring Leaf Amulet.
• The requirements of the Amplif’Hammer have been reduced.

* The rank requirements have been cancelled on all items (except for shields).

Smithmagic:

Further to the modification of the smithmagic system, the Ra-type and Pa-type runes can no longer be made (except the Ra Ini, Ra Pod, Pa Ini, and Pa Pod runes).
Miscellaneous:

• You can no longer attack someone from your Friend list.
• Sending symbols no longer disconnects the client.

Contrary to what we first stated, the "disconnection - connection" system will not be included in this update. We will wait and make big scale tests before launching this system to all our game servers.

The Ankama Team thanks all the players who actively participated to the different test steps of this update.

---------------------------------------------------------





After all my farming of wings (I mean though alternates..) , they removed the rank requirements for equipments. At least now I dont have to fear of getting my Solomonk removed by being arrgoed. Cool hun, for those anti - pvpers.

Forging .. Kinda happy now but still sad .. Remember when I did 4 Nitruhants before I sucess and I've used up to 1.2 mil or so ..
BUT GRATZ FARTY!!! SPLITTING SHOVEL~~~ Sorry, I cant resist to CAPPING that xD So farty, forge forge forge~~~~~~~~~

Though that, I guess I wont forge my Ingthaiphoons. It's nice to get much higher damage (A secure over 400 damage if there isnt any miscalculations) , but having a split element damage means more versatality (sp?) .

At least I wont be crippled when there's a fire resist monster/player.

I'm not sure how Smithmagic works.. "Break an item to get a rune of the items effect." thingy .. Break a Ring of Satisfaction to get Rune Ga Pa? lols.

New dungeons on the way~ I'm very interested in DP dungeon (I just want the dofus .. at least I dont struggle through my crit gears)
Also, I'll be organising a Dreggon Dungeon (For shells and eggs) just to prepare some fire potions, in case I have the feeling for a forge xD .


Some thoughts:
Though it's beneficial to quite a number of people (like me) , but it somehow makes the game too easy I think .. In a way, the encouragement for Pvp is not there anymore, without any other incentives other than shields and nice looking wings.

Also, the new forgemaging system .. nice, but it will make everyone come out really strong , in a way.

Well, opinions and thoughts welcomed~
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PostSubject: Re: New update: 19/12/06 . Thoughts? xD   Mon Dec 18, 2006 10:06 pm

Well, I love this update - maybe I can finally make my shovel and I dont even need rank 7 to use it Smile

Dragon pig dungeon and minotoror dungeon will be great to get 2 more dofuses.

They will add more items as well - I hope it will be few high lv items - so not all lv 120+ you see in game dont have to wear solomonk/mastralis/netlez.

I dont think it will make this game easier, for example strenght chars had it easy already - no need to mage their weapons for example.

There will be still something to do - ghosts for example, moon runs and of course new dungeons and even the older ones like skeunk for PP dofus santa

And yeah - no percs in last room of dungeons I love you

Btw Shunpo if you need dreggon eggs/shells you should join me on dreggons time to time - since all areas are brak I level there and I found its faster exp then on pandala Razz

elephant elephant elephant elephant elephant elephant elephant elephant elephant elephant elephant elephant lol!
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PostSubject: Re: New update: 19/12/06 . Thoughts? xD   Tue Dec 19, 2006 4:14 am

yee Shunpo is right, the game start to bo too easy. My friend was on beta tests and probably ther will be more str items so more overpower Sadi Iops and Srams so we will see if this update is good.
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PostSubject: Re: New update: 19/12/06 . Thoughts? xD   Tue Dec 19, 2006 4:27 am

I went in , just before their second mantainence, and we may have new guild ranks, and the icons for characters have been changed.
Enus looked really old now xD
And now I can see my Xelors hair in the icon~

Anyway, the shift-click function adopted from WoW works pretty cool.

Yes, I've heard of more Strength equipments .. bleh .. Why more Strength equipements .. I wish there will be some INT items for once .. And not giving the excuses of "Hey, Int characters have Netlez/Xenature already! "

The new pandala items have their looks changed , and they looked pretty cool. Too bad I've over that stage now. . I used to suffer with the tiny Feudala Hat .. (Luckily Xelors are small in size .. )
They now have the previous Solomonk look if I remember correctly.

Later in the night (well, for me Razz ) , anyone wanna go do the Xmas Dungeon ? XD Sad to say, there seems to be foxes in the dungeon in the fifth room I think. I read it from IV forums .. So most probably the 6-8th room I guess, would have stronger creatures..

Even if my wings are farmed (Guilty and remorseful... but I've to be honest..) , I'll most probably leave my wings out there. I just hope there'll still be community who would retain the PvP spirit even though rank requirements are stripped.

Dungeon running the whole of 3 weeks~

*something I felt annoying was there're too many chat channels >< *
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PostSubject: Re: New update: 19/12/06 . Thoughts? xD   Tue Dec 19, 2006 4:35 am

Xmas dungeon sounds good to me Smile
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PostSubject: Re: New update: 19/12/06 . Thoughts? xD   Tue Dec 19, 2006 4:46 am

;( cant go on site cant dowload client cant play ;( "cry" ;(
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PostSubject: Re: New update: 19/12/06 . Thoughts? xD   Tue Dec 19, 2006 2:37 pm

It seems promising, that's all I can say ;p

Still waiting for the download to finish xD
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PostSubject: Re: New update: 19/12/06 . Thoughts? xD   Tue Dec 19, 2006 3:22 pm

Rollback ftw

After spending some time in game I have to say that:

Xmas island sucks - too many people there and dungeon is boring and lagy. I ve been just in few fight and from droped presents I got - dark tree amber, powerfull vitality scroll, aqua stone and some other stuff and junk - they should remove this as soon as possible - its too easy to drop good stuff there and I know many people will camp there like they did it during halloween event.

I ve checked recipes and there are some new ones - I ve made already 1 shovel and it wasnt that bad.

MAGING STILL SUCKS - yarr, I ve tryed 5x to reforge hikule shovel into air dmg with no luck and 7x very nice splitting shovel with no luck as well - at the end I got awful shovel and still neutral dmg Mad

Well I hope new dungeons will be fun - but I ve expected little bit more scratch
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PostSubject: Re: New update: 19/12/06 . Thoughts? xD   Tue Dec 19, 2006 4:58 pm

Uh, why were you trying to mage it to air? O.o;
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PostSubject: Re: New update: 19/12/06 . Thoughts? xD   Tue Dec 19, 2006 10:00 pm

Becouse it can be usefull in pandikaze dungeon and against people with rank7 and choque shield silent
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PostSubject: Re: New update: 19/12/06 . Thoughts? xD   Wed Dec 20, 2006 3:17 am

haha Laughing update = crash now we cant play again , like always hehe
After evry update , they need to restart, reboot, maiten... grr this is crazy
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PostSubject: Re: New update: 19/12/06 . Thoughts? xD   Wed Dec 20, 2006 3:23 am

Hehe~ I'm pretty much used to it. Test server doesnt really help them Razz
Bugs, exploits, and stuffs always occurs XD

I hope after the rollback, the present drops will just give little candies or just some christmas thingy.

On the bright side, Farty you can re-try your forging again Razz And maybe get mad again lol.
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PostSubject: Re: New update: 19/12/06 . Thoughts? xD   Wed Dec 20, 2006 3:27 am

Any information about , start of game again ?
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PostSubject: Re: New update: 19/12/06 . Thoughts? xD   Wed Dec 20, 2006 3:47 am

Yes I am looking forvard to mage it again - also make again my boots since the one I made are crapy/average

I hope you can drop your watter again Shunpo lol!
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PostSubject: Re: New update: 19/12/06 . Thoughts? xD   Wed Dec 20, 2006 4:47 am

bah, read information on dofus client ;/ "we dont know when server will be back " no comment ......
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